Game Designer: Unknown
Game Designer: Unknown
Nerf War Rules For
Capture the Point
Player Count:
6+
Playing Time:
10 min
Age:
12+
Untested
Game Designer:
Unkown (adapted by Ministry of Foam)
Description:
This is a great game mode for areas where there are a variety of paths to different locations. During the game the direction that you need to look out for enemies is constantly changing as one team's respawn options grow and the other teams diminish. It is a fast-paced game in which defenders need to hold their ground or risk being pushed into a corner and it rewards attackers who are bold enough to rush in to secure a point without fully clearing the area.
Quick Reference Rules:
Infinite respawns. Players respawn as soon as they reach a respawn location (Tag and Go).
Attackers can respawn at their base or any point they have captured.
Defenders can respawn at their base or any non-captured point except the contested point.
Points must be captured in a specific order
Attackers capture a point by knocking over the point marker.
Defenders cannot recapture a point
Game ends when the timer goes off or all points have been captured.
Detailed Rules
What does it mean that a point is contested?
The contested point is the location that the attacking team is currently trying to capture. For example, at the start of the game point 1 is the contested point and points 2 – 5 are uncontested because point 1 has not been captured. Once point 1 has been captured then point 2 becomes contested, game play continues in this manner.
Where do attackers start/ respawn at the beginning of the game?
Their base until they capture one or more points
Where do defenders start/ respawn at the beginning of the game?
They can start/ respawn at their base or any of the non-captured points except the contested point.
What does a defender do if they are about to respawn and the point at which they are at becomes contested?
They must move to a new respawn location. Once they reach an uncontested point they can respawn.
What if a defender accidentally knocks over the control point?
Provided it will not interrupt gameplay (ie there are no attackers about to knock it over) then it is acceptable to set it back up. Just make sure everyone understands it wasn’t captured and got knocked over accidentally.
Can attackers shoot over the capture point in order to capture it?
In general, no but this is up to the individual clubs and could be an interesting variant.
How do players know when a point has been captured/ what the next objective is?
When a point is captured, players on both teams should yell out that point X has been captured. Before the start of the game everyone should walk the order of the control points. If you have moderators they could also use something like a whistle to indicate that a point has been captured.
Group-Specific Rules
Decide On...
who has the final say on a disagreement about someone getting hit.
rules for jumping over or climbing on bunkers
what types of ammo are allowed
a dart velocity limit (I like 120 fps)
whether blaster hits and friendly fire count
rules for shields and melee weapons
what signifies that a player has respawned
Other General Rules
Be respectful. It’s only a game.
Use common sense
Before touching someone's gear ask for permission
Everyone should have eye protection
Don't move bunkers
Ricochets don't count
Players shouldn't discuss what's going on if they haven't spawned back in.
Victory Condition:
Attackers win by capturing all of the control points before the 10 minute timer goes off, otherwise the defenders win.
Supplies Needed:
3 or more wooden blocks or similar
timer
Team indicators (optional)
More Information
Learn More
Basic Supplies
Foam Blasters (e.g. Nerf)
Extra Ammo
Bunkers (e.g. cardboard)
Copy of Rules
Team Indicators (Optional)
Setup Required:
Set up the control points (ideally 5) in different locations throughout the play area.
Determine the order in which the points must be captured. It’s important to think about where the different teams will be respawning as the points get captured so that you can balance how quickly the attackers will be able to push through.
Designate a base for the attackers. This should be somewhat close to the first control point.
Designate a base for the defenders. This should be somewhat close to the last control point.
Set up the timer
Variants:
Example Field Setups