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Nerf War Rules For

Shoot n' Roll

Player Count:

2+

Playing Time:

10 Min

Age:

7+

Untested

Game Designer:

 Adam (Game Mode Repository)

Description:

This is a tug of war style game with a target mechanism and was inspired by the Nerf Rival Saturn target. In this game teams are attempting to shoot a rolling target(s) over a line to end the game.

Quick Reference Rules:

  1. Players must shoot the target until it passes over the enemy line

  2. Targets can only be shot

  3. Infinite lives. 10 second respawn

  4. Game ends when the target(s) pass over the line

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Detailed Rules

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Why would I need more than 1 target?

It could be interesting to place multiple targets so that not everyone is crowded around one target. This is more important when there are a lot of players.

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What is the victory condition when there are multiple targets?

You can either play until one target passes over the line or until one team shoots the majority of the targets over the line. Note if the requirement is to shoot multiple targets across the line then once a target has crossed a line it should be considered locked and only the other targets are active.

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What if I accidentally shoot a target after getting shot?

You should move it back to where it was before you hit it, assuming it doesn’t disrupt game play.

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Can I use melee or throwables on a target?

No

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Group-Specific Rules

Decide On...

  • who has the final say on a disagreement about someone getting hit.

  • rules for jumping over or climbing on bunkers

  • what types of ammo are allowed

  • a dart velocity limit (I like 120 fps)

  • whether blaster hits and friendly fire count

  • rules for shields and melee weapons

  • what signifies that a player has respawned

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Other General Rules

  • Be respectful. It’s only a game.

  • Use common sense

  • Before touching someone's gear ask for permission

  • Everyone should have eye protection

  • Don't move bunkers

  • Ricochets don't count

  • Players shouldn't discuss what's going on if they haven't spawned back in.

Victory Condition:

The team that shoots the target(s) over the enemy line wins.

Supplies Needed:

  • 1 or more Nerf Rival Saturn targets

  • Cones or similar

  • a mat (optional)

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More Information

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Learn More

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Basic Supplies

  • Foam Blasters (e.g. Nerf)

  • Extra Ammo

  • Bunkers (e.g. cardboard)

  • Copy of Rules

  • Team Indicators (Optional)

Setup Required:

  • Place the targets such that neither team has an unfair advantage. If using multiple targets they should not be too close together. Note the type of surface you’re placing the targets on is important as not all surfaces work very well. It may be useful to use a mat or rug as the surface for the target.

  • Mark off the lines that the targets need to pass using the cones

  • The team respawns should not be too close to the targets.

Variants:

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Example Field Setups

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About Me

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I only recently made the switch to being a Nerf/ Foam enthusiast back in 2018. Rather than modding Nerf blasters, I found my real passion was in the creation of game modes.

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