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Nerf War Rules For

Stick N' Move

Player Count:

 8+

Playing Time:

 10 min

Age:

 12+

Untested

Game Designer:

 Wally White

Description:

This game mode is a mix of capture the flag and ultimate frisbee. Players are attempting to transport a McGuffin to their scoring area. Similar to ultimate frisbee players cannot move while holding the McGuffin but must work with their team to pass the McGuffin back and forth between each other.

Quick Reference Rules:

  1. Infinite lives. 15 second respawn.

  2. While holding the McGuffin players cannot run or walk.

  3. Players must throw the McGuffin to another player before they can move again.

  4. Once a player has thrown the McGuffin they cannot touch it again until another player has touched it.

  5. Players who are tagged while holding the McGuffin must drop it and go respawn.

  6. The McGuffin can be used as an impenetrable shield which can not be destroyed.

  7. Players are limited to 15 rounds or less of ammo while on the field.

  8. Game ends when one team scores the McGuffin.

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Detailed Rules

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Can players pivot while holding the McGuffin?

Yes. Players must stay in the same spot but they can pivot one foot in order to throw the McGuffin.

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What happens if the McGuffin lands on the ground when it is thrown?

Nothing. Unlike ultimate frisbee the McGuffin does not switch ownership just because it is not caught. It just stays on the ground until a player from either team picks it up.

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What is meant by “you must throw the McGuffin to another player”?

This means you can’t just throw it towards your team's goal but instead there needs to be at least a reasonable chance that the player you are throwing it to could catch it. This is more of a spirit of the game rule, so that players are not just throwing the McGuffin backwards. You also cannot throw the McGuffin to yourself. As soon as the McGuffin leaves your hand you cannot touch it again until another player touches it.

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Can you intercept the McGuffin?

Yes. But make sure you are careful not to run into anyone.

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Can players use their blasters while holding the McGuffin?

Yes

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Why are players' ammo limited to 15 rounds?

This helps the game move along because of the difficulty in trying to throw the McGuffin to another player.

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Can you reload while at the respawn?

Yes. You just can’t carry more than 15 rounds out onto the field.

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Can you scavenge rounds off the ground?

Yes but you should only do so to bring your total back up to 15.

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Group-Specific Rules

Decide On...

  • who has the final say on a disagreement about someone getting hit.

  • rules for jumping over or climbing on bunkers

  • what types of ammo are allowed

  • a dart velocity limit (I like 120 fps)

  • whether blaster hits and friendly fire count

  • rules for shields and melee weapons

  • what signifies that a player has respawned

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Other General Rules

  • Be respectful. It’s only a game.

  • Use common sense

  • Before touching someone's gear ask for permission

  • Everyone should have eye protection

  • Don't move bunkers

  • Ricochets don't count

  • Players shouldn't discuss what's going on if they haven't spawned back in.

Victory Condition:

Transport the McGuffin back to your team's scoring area.

Supplies Needed:

  • A McGuffin (any kind of ridiculously large object that players need to throw. e.g. a large stuffed unicorn)

  • 8 cones or similar to mark out a scoring area

  • Ammo bins for each team

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More Information

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Learn More

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Basic Supplies

  • Foam Blasters (e.g. Nerf)

  • Extra Ammo

  • Bunkers (e.g. cardboard)

  • Copy of Rules

  • Team Indicators (Optional)

Setup Required:

  • Place the McGuffin in the center of the field

  • Designate a goal area for each team

  • Place ammo bins at each teams respawn

Variants:

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Example Field Setups

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About Me

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I only recently made the switch to being a Nerf/ Foam enthusiast back in 2018. Rather than modding Nerf blasters, I found my real passion was in the creation of game modes.

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