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Nerf War Rules For

Domination/ Flux

Player Count:

6+

Playing Time:

7 min

Age:

 5+

Untested

Game Designer:

Unknown

Description:

This is an area control game mode that scales well for different player counts. In this game teams are attempting to control the majority of control points on the field. Teams take control of a point by switching it to their teams color.

Quick Reference Rules:

  1. A player takes control of a point by flipping the indicator to their teams colors.

  2. Infinite lives. 10 second respawn

  3. Game ends when the timer goes off.

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Detailed Rules

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What do you do if you get shot during mid flip of the control point?

Set it back to the color that it was at before you started flipping it.

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Can I move a control point?

No

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Group-Specific Rules

Decide On...

  • who has the final say on a disagreement about someone getting hit.

  • rules for jumping over or climbing on bunkers

  • what types of ammo are allowed

  • a dart velocity limit (I like 120 fps)

  • whether blaster hits and friendly fire count

  • rules for shields and melee weapons

  • what signifies that a player has respawned

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Other General Rules

  • Be respectful. It’s only a game.

  • Use common sense

  • Before touching someone's gear ask for permission

  • Everyone should have eye protection

  • Don't move bunkers

  • Ricochets don't count

  • Players shouldn't discuss what's going on if they haven't spawned back in.

Victory Condition:

The team that controls the majority of the control points when the timer goes off wins.

Supplies Needed:

  • 3 or more control point indicators (there should always be an odd number)

  • Timer

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More Information

Control points can be as simple as a wood block painted with different colors or as complex as an Arduino controlled device.

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Learn More

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Basic Supplies

  • Foam Blasters (e.g. Nerf)

  • Extra Ammo

  • Bunkers (e.g. cardboard)

  • Copy of Rules

  • Team Indicators (Optional)

Setup Required:

  • Place the control points such that neither team has an unfair advantage. The points should not be too close together.

  • The team respawns should not be too close to the control points.

  • Set a 7 minute timer

  • Variation (Flux): set a random timer between 7 to 15 minutes long so that players don’t know how long the game will last.

Variants:

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Example Field Setups

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About Me

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I only recently made the switch to being a Nerf/ Foam enthusiast back in 2018. Rather than modding Nerf blasters, I found my real passion was in the creation of game modes.

Disclaimer

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